Goddess of Wings

Goddess of Wings

Monday, May 26, 2014

Concept Art & Pop Con!

I've been looking forward to Pop Con for many months now, and the excitement is nearly tangible with it here this Friday! I hope to meet a ton of awesome people and promote Mandelyn Studios, after all, I can't do this without your amazing support! So if you're in the Indianapolis area, come and stop by and say "Hallo!". I'll have exclusive art on display that you just won't find anywhere else. ;)

To finish up my Concepting Class' work, I have the rest of the designs for Brazil. I still need to watch this movie!


Wednesday, March 19, 2014

Comic Con Indy!


It's hard to believe that almost a week ago thousands of people gathered downtown Indianapolis for this state's very first Comic Con.I was lucky to have an art booth there for Mandelyn Studios.There were so many talented and wonderful people I had the chance to meet and I wanted to thank everyone who stopped by my booth. Here is some very well deserved spotlight for the talent that I had the chance to meet.

Jackie Crofts was my neighboring artist buddy. You can see her newly published comic Nutmeg here, give it a read! http://www.nutmegcomic.com

Here is a sketch card of her characters Poppy and Cassia from Nutmeg that I drew.




Rebekah Cromer is a local artist and friend who has illustrated and designed a PC game called Welcome to Odd Town. You can find her beautiful works here!

http://exiledchaos.deviantart.com/

I am currently working on a list of commissions from the con, here is a sneak peek so far... :)
















Thanks again everyone, I hope to see everyone again next year! :)

Tuesday, February 18, 2014

Screenplays!

 Hello again everyone! Did you miss me? :) I've been so busy with art classes and personal projects it's been hard to keep things updated! But I will do my best to keep the blogs flowing from here on. ;)

I am so glad I took a concepting class! Honestly, I wasn't sure what all the details were other than probably drawing concept and character art. But, to my surprise, it's a sampler of all the stages of early art production for movies and games.

So where do we start with concepting?






For this class, we choose a movie from a list the professor gave us and had to pick one that we haven't seen. From there we work from that movie's script for the entire class as we move through the art production line.

So I picked the movie Brazil! It's an 1985 sci-fi/fantasy about an oppressed world controlled by the government in the future...which sounds like most movies out there, but in 1985 this movie was pretty unique! But that wasn't the reason I picked this film.

What I loved about the story was visual overlay of the main character's dream sequences and the parallels it represented of the real world. Normally I wouldn't pick a big brother dystopian movie but the dreams really were just that interesting to me.

Here was the first assignment- a storyboard of a selected scene from our movie! This is the one of the main character's dream sequences...



And...that's a storyboard in a nutshell, only the script isn't between the panels, the screenplay artist presents it verbally to the production team. Notably, screenplays aren't this clean and polished either. I'm just a stickler for detail and clean lines. ;) The main purpose of a screenplay is to communicate the visuals and direction of the camera from shot to shot. The character designs often change from the screenplay as well, because who can really draw an entire movie storyboard every button and embroidered detail in every scene? (I have to keep telling myself this...lol)

The next stage of the class is to draw a scene sketch. A scene sketch is made quickly, but depicts the world accurately. Color is an important key element in this process, as it invokes the mood and atmosphere of the environment. Here is the first of my scene sketches, the monolithic city in Sam's dream-turned-nightmare world...


While the script described this place as being 'dead', I wanted to introduce a menacing and dangerous atmosphere. Initially the buildings were under-lit with a cold blue, but I was told it looked exactly like the movie so I wanted to move away from that. Reds agitate the viewer, so I stuck with this version because I liked the heightened feeling of danger. (Poor Sam!)


I will post again soon with the next scene sketch and after that- prop designs! :)